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> I've always thought that there should be an FPS where getting shot once is likely to kill you.

first of all, there are plenty of games where the top tier of weapons can kill you instantaneously with a single headshot or even bodyshot.

the thing is, this concept is not particularly realistic. in real life, it is pretty rare for people to die instantaneously from a single shot. while there are a couple key points on the body where this can happen, usually people are going to bleed out over the course of minutes or hours. while this happens, the injured person can be anywhere between totally incapacitated and running around killing people, not even aware they've been hit. it's hard for me to see how this could be incorporated into a fun set of game mechanics. people like all kinds of different games, but in general I suspect they are looking for something a bit more deterministic than reality.




IIRC the very first Rainbow Six was aiming to achieve this. It felt realistic because you or team members could be wounded and required time to heal across missions, or could die. At some point though an invalidating bullet is statistically equivalent to death gameplay wise. Sadly attempts at simulating wounds were and still are generally implemented in a very simplistic way.




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