In some domains it is, for example you won't create fun arcade game without iterating 1000s of times on the basics (control scheme, physics, etc). Often it isn't.
I learnt programming writing small games, so quick iteration is my first instinct, and I can see myself sometimes jumping to write code too quickly.
I learnt programming writing small games, so quick iteration is my first instinct, and I can see myself sometimes jumping to write code too quickly.