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That's the main reason that I also stayed out of the games industry, even though playing games is what lead me into programming during high school.

One thing that always makes me wonder about the perpetual crisis mode folks is that the vast majority of them despise Microsoft for producing such low-quality products, but follow exactly the same microserf development model that lead Microsoft to doing that.

A lot of the developers working there left as soon as their options vested, and for years MS has been paying the price in terms of maintenance overhead and a plethora of security holes and bugs in released software, which has lead to a reputation for having software that's full of security holes on top of everything else.

Joel Spolsky has also commented on the value of encouraging developers to work sane hours rather than sweatshop hours, though I don't know which of his articles it was in.




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