I didn't have issues with it and by no means is it the most egregious of the 90s - it was just designed for more or less fixed CRT assumptions. It would be say 800x600 or so as a screen.
While smaller in resolution the screens were at least about a standard sheet of printer paper and almost square.
I have gotten into a masochistic retrogames on Linux with minimal support and you see a lot of things that need emulation because design assumptions that were no brainers didn't hold long term back when Moore's law also applied to clock speeds and multicore was really niche.
While smaller in resolution the screens were at least about a standard sheet of printer paper and almost square.
I have gotten into a masochistic retrogames on Linux with minimal support and you see a lot of things that need emulation because design assumptions that were no brainers didn't hold long term back when Moore's law also applied to clock speeds and multicore was really niche.