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> Stealing is the right word. You can spin it any way you like, but taking something that's for sale, without paying for it, is the definition of stealing.

it's hardly as clear cut as you are making it. if I have an apple and you take it, I no longer have the apple. if I have five apples and you take one, I have four left. it's hard to imagine you taking something from me that I will still possess afterwards in the same quantity. I would argue that the sense in which most people use "take" does not include copying.

to further my point: the law in the US, a bastion of copyright enforcement, clearly recognizes the difference between theft (a criminal offense) and copyright infringement (a civil offense). you can't go to jail for piracy.




I understand your point. But, I don't think that just because something like a digital album lacks the physical properties of an apple, it's not a product worth revenue.

Presumably infinite quantities of a something like an album shouldn't suggest that it's worthless. Resources have been invested into it's creation. Artists should be able to recoup some of their investment with album sales.

If it's okay to "copy" music, than the same argument can be made for every other digital product. Games, films, and essentially all software.


to be clear, my point is that it isn't "stealing". i'm not necessarily saying it isn't wrong.

when i was teenager / college student i never thought piracy was wrong, mainly because of the "well i wouldn't have paid for it anyway" argument. now that i'm a software dev, i have plenty of money for music and movies and i realize that my own livelihood depends on IP protection. i can't justify it so easily anymore.




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