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Making Bellwoods, a Generative Art Game in 13 Kb (mattdesl.svbtle.com)
125 points by mattdesl on Sept 17, 2018 | hide | past | favorite | 13 comments



This is a truly inspiring project. It's surprisingly intuitive for its minimalist design. The exploration aspect is rather quite poetic. Thanks for sharing!


Really beautiful. A nice little palate cleanser of a game. Well done!

My only comment/complaint is that I wish I could turn off the rankings display. I understand that it provides the "level up" mechanic, but I long for the Zen of exploring for exploring sake... I suppose that longing is very anti Zen though. Haha


Thanks for your feedback! Nice to hear some people just enjoy the aimless aspect of it.

I've added a "Zen Mode" that disables UI:

https://bellwoods.xyz/?z


That was fast. Thanks.

Also, the music and the birds are a nice progress indicator anyway.


Nice. I got a similar feeling looking at this to the old Flash game "Flow"

http://cognitivelabs.com/flow/flOw_widescreen.swf


That got made into a PS3 and then a PS4 game too.

Edit: also vardump mentioned Flower, that had the same game designer, Jenova Chen https://en.wikipedia.org/wiki/Jenova_Chen


A beautiful piece of work in every sense. The blog entry is elegantly written, the game concept and design are refreshing, and as a bonus the game plays on my iPad. Thrillingly executed all the way around.


Feels a bit similar to PS3/PS4 game, Flower.

https://www.youtube.com/watch?v=HPZU6NeGf30


It's incredible how organic it feels for something so compact. The interaction with the grass is just so right. You never cease to amaze at turning code into, just exquisite design. Thanks for all your work.


This game is pretty bland. What's the point?


He mentions the motivation for his game at the beginning of the blog post.


Do you have sound off?


Love it




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