- I wont buy your game unless you let me try a demo. (PC-CDROM days)
- I won't buy your game if the demo is too short.
- I won't buy your game if I played your demo for hours and now I am bored of it.
- I won't buy your game unless it has online multiplayer.
- I won't buy your game unless it has twenty hours of single player content.
- I won't buy your game if it has licensed content.
- I won't buy your game unless I can get it used. (Console days)
- I won't buy your game unless it has split screen mode (OK only dumb marketing people ever told me this)
- I won't buy your game if it has online content that can't be unlocked for free used.
- I won't buy your game if it doesn't have X players in multiplayer.
- I won't buy your game if it has paid dlc.
- I won't buy your game if it is free to play (so true).
I won't buy your game!
But I guess if I were trying to be more serious I would point out that people who develop games are extremely aware of the pain points of gamers.
- I wont buy your game unless you let me try a demo. (PC-CDROM days)
- I won't buy your game if the demo is too short.
- I won't buy your game if I played your demo for hours and now I am bored of it.
- I won't buy your game unless it has online multiplayer.
- I won't buy your game unless it has twenty hours of single player content.
- I won't buy your game if it has licensed content.
- I won't buy your game unless I can get it used. (Console days)
- I won't buy your game unless it has split screen mode (OK only dumb marketing people ever told me this)
- I won't buy your game if it has online content that can't be unlocked for free used.
- I won't buy your game if it doesn't have X players in multiplayer.
- I won't buy your game if it has paid dlc.
- I won't buy your game if it is free to play (so true).
I won't buy your game!