Fair point I did not consider VR collaboration and idea incubation for enterprise level applications, where details have a higher priority.
My only counter argument to VR chat for enterprise level applications is four fold:
1. Its synchronous, like any conference call. Async is still going to be the main form of communication (Slack, git issues, email, etc). Synchronous communication has a higher weighting on just communicating ASAP with frictionless joining, since time lost is expensive for any company. That time lost comes from putting on your rift, turning it on, navigating to the meeting, minor details like that etc. It might really be minimal issues at best if your team is used to it.
2. Replaying VR, or even 360* videos. Information hides in a 3D plane as opposed to just everything displayed on a 2D screen. Mostly for people that did not attend the conference video / webinar etc. I don't know about you but I watch many of my videos at 2x playback speed. That would give me nausea
3. The advantages you are getting in VR over a traditional video conference call aren't that high. You would know more here, do you really value facial expressions and social cues over a simpler environment without 3d head set?
4. People remoting in need to have a VR set. That eliminates your coffee shop / travel nomad employee, is he really going to be carrying VR gear around? Of course he can just use chat / video, but still you want your work culture to embrace your ideals.
My counter argument to VR chat to general social everyday use, is primarly to cost / portablility / mass adoption / convenience. But these will get better over time.
It definitely has applications for things with your SO/best friend who lives in a different city, I can definitely see the appeal in that.
...I might have overstated myself here at least on that statement
I think as a fully remote company doing VR development we're "living in the future" a bit. It's a possible if not inevitable future at least. We use a mix of technologies to enable a remote team working across multiple time zones, some synchronous and some asynchronous: Slack, Zoom, email, Confluence, Jira, GitHub, Google Docs, Dropbox, etc. We also make use of VR: Rec Room, Bigscreen, multi user functionality in our own app, etc. There's no one tool that does everything but VR apps are a useful piece of the puzzle for us.
As I mentioned, we all have high end VR gear and most of us have it at our desks and are already in and out of VR all day as part of our development work. The use case for our project also benefits from us having capable portable setups so yes we do have people joining VR meetings from Starbucks but I don't expect that to be a mainstream thing for a while until the tech improves.
Hi there, I work on Hubs at Mozilla and I'd def love to see if you'd be up for seeing how it works for you. You can hit me up at gfodor at mozilla.com. Hubs is here:
My only counter argument to VR chat for enterprise level applications is four fold:
1. Its synchronous, like any conference call. Async is still going to be the main form of communication (Slack, git issues, email, etc). Synchronous communication has a higher weighting on just communicating ASAP with frictionless joining, since time lost is expensive for any company. That time lost comes from putting on your rift, turning it on, navigating to the meeting, minor details like that etc. It might really be minimal issues at best if your team is used to it.
2. Replaying VR, or even 360* videos. Information hides in a 3D plane as opposed to just everything displayed on a 2D screen. Mostly for people that did not attend the conference video / webinar etc. I don't know about you but I watch many of my videos at 2x playback speed. That would give me nausea
3. The advantages you are getting in VR over a traditional video conference call aren't that high. You would know more here, do you really value facial expressions and social cues over a simpler environment without 3d head set?
4. People remoting in need to have a VR set. That eliminates your coffee shop / travel nomad employee, is he really going to be carrying VR gear around? Of course he can just use chat / video, but still you want your work culture to embrace your ideals.
My counter argument to VR chat to general social everyday use, is primarly to cost / portablility / mass adoption / convenience. But these will get better over time.
It definitely has applications for things with your SO/best friend who lives in a different city, I can definitely see the appeal in that.
...I might have overstated myself here at least on that statement