Hacker News new | past | comments | ask | show | jobs | submit login

From the author:

What is it: implicit surfaces raymarching using binary search. The shapes get "blown up" according to step size, which fakes the ambient occlusion feel (also necessary for the bisection to work). Color is the number of missed probes minus log(last step size), which had the most bearable artifacts.

- implicit surfaces are surfaces defined as the solution of an equation f(x,y,z)=0

- raymarching is a raytracing technique where you advance step by step along the ray, it is a very common technique for sizecoding. The rest of the description detail the rendering tricks used for shading and coloring.

The "content" does not "use the same byte as code", it is code, in the form of the implicit surface equation.




Guidelines | FAQ | Lists | API | Security | Legal | Apply to YC | Contact

Search: