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> How is this bad? It seems like you are implying it is. Also how is diablo 3 mass-market and diablo 2 not?

It's not, it's just a different approach than what most ARPGs (including D1 & 2) take. ARPGs tend to be information heavy, customization heavy, and hard to get into as a result. That's not the way blizz went, which is fine, but it turns off the hardcore ARPG fans.

>Agree, that is how I play it. This is slightly hyperbolic but not that far off. It took me about 2 days of playing to get to T13 (the hardest difficulty). This could be made more interesting but I kind of enjoy tweaking my build and min-maxing :)

Which is perfectly fine :)

Sure, I was simplifying things a bit, but the fact that you (or anyone else) can get to ROFLSTOMP levels of power in a couple of days is a departure from most ARPGs. Min-maxing in D3 is essentially "Is the tooltip green?" You have a handful of stats you care about, defined by your 6 piece (which you were handed) the vast majority of the time, and all you're doing is making incremental improvements to those few stats as you grind rifts. Not much depth there. Paragon levels are too strong and should just go away IMO.

>Which diablo? Diablo 3 is a true sequel, you just don't like it, which is fine.

We're talking about a "spiritual successor" here. In other words, a game that builds upon the core gameplay concepts introduced by Diablo. Diablo 3 is not that. It does not resemble D1 or 2 in tone, setting, or gameplay (aside from running around and killing stuff obviously.)

I have yet to find a single person who would argue that D3 is an evolution of the original design as opposed to a complete re-imagining of the genre. Hell, it's not even a loot focused grind any longer.




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