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The deprecation of OpenCL is especially crappy given how heavily Apple were pushing OpenCL back in 2014 or so with the Mac Pros.



Apple lost interest in OpenCL after learning Khronos wasn't steering it into the direction they wanted it to go.

For example, Metal compute shaders are C++14 and Khronos only adopted C++ in OpenCL after the beating they took from CUDA, which supported it since the beginning.




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