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>>20 years after IBM solved that problem

We solved nothing.

IBM Deep Blue doesn't exactly think like humans do.

Most of our algorithms really are 'better brute force'.

https://www.theatlantic.com/magazine/archive/2013/11/the-man...




Exactly. To my not-very-well-informed self, even AlphaGo Zero is just a more clever way to brute-force board games.

Side observers are taking joy in the risker plays that it did -- reminded them of certain grand-masters I suppose -- but that still doesn't mean AGZ is close to any form of intelligence at all. Those "riskier moves" are probably just a way to more quickly reduce the problem space anyway.

It seriously reminds me more and more of religion, the AI area these days.




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