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> The way we produce code is so ruinously expensive that nearly everyone in this industry accepts the tradeoff between developer velocity and product quality

I've seen too much over engineered crap to believe this. In many case the over engineering was an attempt at making us more like production line workers in the first place with the "architect" breaking things down into cookie cutter steps.

There is also the problem with user expectations, there are several "production line" like environments available but no one likes the trade off of inflexibility.




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