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> They had VR handed to them on a plate and all they've managed to ship is a tech demo. Almost feels like all these projects that should be major for them are treated like side projects.

They own the distribution of VR games. Even games that can't be distributed on Steam use their APIs, because it's the widely-supported way of doing it that works with all the headsets. Even if Valve never makes a VR game, they're going to make a lot of money from them if it ever takes off.




My argument isn't that their (almost) monopoly on PC games sales allow them to print money. My point is they're not the visionary games and hardware company that most of their cheerleading fans think they are.

They're just an online store, and for people like myself who grew up on Half Life it's a sad realisation.


As someone using a less-popular VR headset (Windows MR, it's what works with my hardware), Steam VR has let me play a lot of fun games that I probably wouldn't have got to otherwise. I don't know about "visionary", but they've put in the legwork to make it all work, and deserve credit for that.




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