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If you are running over UDP, that is so that packets get dropped while preserving the overall "stream". That is actually the purpose for the design of RTP over UDP.



RTP runs over UDP


That's exactly my point.


You realise that streams can't cope if packets are lost -- how badly they are affected depends on how many packets are lost and which packets they are, in some cases a single lost packet can cause actual on-air glitches


Surely you realize the differences between an a/v stream, according to human perception, and what RTP actually does?




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