Unions protect workers from being exploited and abused. If you're not happy with how some employee performs, you can still fire him in place. But be ready to prove it. No more firing people on a whim just because.
If game industry isn't sustainable without exploitation, then we need it to adapt, and not the other way around.
General consensus amongst the developers that work directly with the person being investigated. It's pretty easy. Head butting with poor managers and broken company structures with ZERO recourse is the problem. The strawman you're putting up is not.
Email archives of PIP goals and the like. But that doesn't even matter. All you really have to do is prove you didn't fire them because they asked for OT pay they were owed.
You could use the exactly these arguments for union and against. But in modern justice systems you are innocent until proven guilty, simply so anyone cannot just scream witch and have someone burned.
Getting laid off isn't getting buried, though. Getting a crappy raise isn't going to jail.
I do think employees need organization and culture to negotiate better in the short term and manage health and career in the long term. But I don't see evidence that either the employer or the union leadership have the right incentives to meet those needs.
I agree, but the consequence of getting fired for a employee is worse than the consequence for a employer not being able to fire someone. Also a company is more often a organization of several people which can be used to leverage a firing (or what you call it). A union only seeks to counter this by giving each employee a more level playingfield. Without unions and worker laws it is basically a third world country where anyone is at risk of being fired for reasons they dont understand or was never informed of and never given a chance to improve. The importance is in the power balance. It could even be argued that unions are just as important for distributing power and wealth in a society as a democracy. The scandinavian model is by some attributed to the power of the worker unions. Of course anyone working in management and business osners will always oppose unions. But it makes no sense that workers themselves opposes it. Skilled workers will still get work and get better compensated for it.
I don't think the grandparent's point is an issue of sides. It's more of a problem of gathering a useful heuristic of an engineer's performance. Given a variety of every day engineering tasks, how can you know exactly the difficultly of a person's work short of having done it yourself? I believe that experience is the answer in some cases, but others it is not. As another poster stated, it could also be done by working with the engineer through it all.
That's basically my take. A lot of evaluation is properly subjective and qualitative. Both bosses staring at deadlines and union negotiators clamoring for paper trails and predefined metrics are going to be bad for the industry and therefore workers, at least in the long run.
Of course it's just FUD. Millions of dollars are spent every year to stop people from organizing and to break up existing unions. Finally someone is trying to help tech workers organize, expect more of this.
Unions are like lawyers members get representation irrespective of guilt or innocence.
Yes a Union cant stop some one being fired if they are guilty of Gross misconduct but they can make sure people don't get fired for say accusing a manger for unwanted touching or to make wahy for the CEO's nephew.
For example I bet James Danmore had no advice before his internal hearings that lead to his firing.
Unions protect workers from being exploited and abused. If you're not happy with how some employee performs, you can still fire him in place. But be ready to prove it. No more firing people on a whim just because.
If game industry isn't sustainable without exploitation, then we need it to adapt, and not the other way around.