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Blender’s Prehistory – Traces on Commodore Amiga (1987-1991) (zgodzinski.com)
130 points by erickhill on March 23, 2018 | hide | past | favorite | 17 comments



> Today Blender is one of the industry leaders, but it started quite small, three decades ago.

Which of the major shops are using Blender?

Edit: This question isn't a dig against Blender, y'all, I'm genuinely interested in where Blender is seeing industrial use, as the article doesn't touch on this!


Before they went bust, some folks at Rhythm 'N Hues publicly talked about using it. It has pockets of usage at ILM, there are lots of software pockets though in these big design firms. Not all bitmap and vector tools are Adobe.

Unreal Engine has been pushing Blender a lot too, and attracted hires from ILM, they mentioned this a lot in their video podcast.

A lot of the time you only know a company is using something like Houdini because they pay for the promotion or give the customer a big license discount.

"Here at X we used Y for Z."


> It has pockets of usage at ILM

Very cool! Do you know if they are using Blender for modeling, or otherwise? I hear ILM is mostly prman on the rendering side, these days.


The primary modellers at ILM are Zeno, their internal tool, then Maya and then Modo, but especially in some departments, it's a whatever gets the job done mentality. I do not however know what usage Blender gets internally at ILM


Nobody was specific but the cycles renderer and the compositor+editor were mentioned a lot.


The Man in the High Castle made extensive use of Blender.

More here:

https://www.blender.org/about/user-stories/


It may mean industry leader by number of people using the software, not necessarily that industry leaders in who use this type of software are using theirs.


I've seen a lot of hobbyist/indie game developers use the tool, although not exclusively. It plays nice with Unity and Unreal, you can always count on it being there since it's free and supported on Mac/Windows/Linux.

I believe larger game studios and vocational schools entirely use 3ds Max or Maya. I don't think the traditional game industry has much of a culture in Blender.



If I recall correctly, Blender was extensively used for the special effects of Spider-Man 2.


It was only used for story board previz stuff on that.


The history of Bender was pretty well explained in a long interview with Ton Roosendaal by Andrew Price of Blender Guru.

https://www.youtube.com/watch?v=qJEWOTZnFeg


Good times! I never came across Tracer or Sculpt 3D, but I did start out with Real 3D [1] which actually was created in 1983 for the CBM64 and later came to the Amiga in 1990.

About the same time Lightwave 3D [2] came out which first was bound to Newtek's famous VideoToaster but of course someone found a way to emulate the hardware so "everybody" could use it :) even for us who needed PAL (disk swapping was a thing back in those days).

I recon that Blender is a very capable 3D software as well (and as a NLE video editor (!)). I never got around to properly use as I was a customer with Newtek but I kind of giving up on Newtek so I might dig into the massive information and tutorials out there for Blender.

[1]: https://en.wikipedia.org/wiki/Realsoft_3D

[2]: https://en.wikipedia.org/wiki/LightWave_3D


LightWave 3D, Cinema 4D, Realsoft 3D, Aladdin4d, Amiga Reflections, Sculpt 3D, Dkbtrace, Imagine, Turbosilver, Real3D.

On a home computer. In the 80's to early 90's. The future is where you have been.


while we're going back, youtube has some video of 3D Studio DOS from 88 https://www.youtube.com/watch?v=D6BIIL1CY9g


Let's go back a bit further - MIT Lincoln Labs, 1963: https://youtu.be/t3ZsiBMnGSg?t=190


Lot more people have seen Sutherland than this little 3D Studio demo though :)

Still worth seeing




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