> What you're saying sounds to me like "One of the interesting insights I got while programming my own game was that despite what every game programming book says, there are games that can be programmed without defining any functions."
Ex-game programmer and current PL programmer here. I think a better analogy is that you can make a game without having a scene graph. And, indeed, you can. And it works fine for many simple games, though as some scales it starts to be a hindrance.
Ex-game programmer and current PL programmer here. I think a better analogy is that you can make a game without having a scene graph. And, indeed, you can. And it works fine for many simple games, though as some scales it starts to be a hindrance.