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I feel like stuff like this is why golang was created.

Or more properly, why Rust was created.

I've grudgingly used C++ on some projects because of other constraints such as the target platform. Due to the compiler version, we're stuck on C++11, which is... OK. But keeping straight what we can use, and what we can't, and which kinds of pointers we should be using when is a considerable burden.

Still working through "Effective Modern C++" while learning the ins and outs of it in general.




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