Sadly the biggest problems with Electron are not yet solved:
1) There is no way to separate the Electron engine from your app, so you have to bundle Chrome and Node with each app.
2) Electron has an autoUpdater API, but since Electron doesn't solve the installation/updates problem e2e (packager + installer + updates server) it's really a half baked solution. This is specially bad in Windows since Squirrel for Windows is in my experience a disaster.
I have a number of Electron apps in production, internally and for our customers, and for our next desktop project we won't be using Electron.
The idea of using web technologies for the UI is still very valid IMO, but considering the 2 previous problems it's way less of a headache to just make our own native wrapper in C# and Swift (sorry Linux) and finally distribute the app via the official stores. At least for our use case.
Sadly all of this was solved years ago with Adobe Air (single engine, real automated updates, plus a more sane Javascript syntax with AS3). I haven't used it in years but I just took a quick look and the last release was today - https://labs.adobe.com/downloads/air.html
I know there is a lot of Flash hate out there but Air+Flex(+FlashDevelop) was a pretty nice solution for building , debugging and distributing cross platform apps.
I was a Flash dev for years, and then kept on doing Adobe Air apps for museums and mobile. Adobe dropped the ball on it pretty quick once HTML5 went mainstream. New features and bug fixes take ages.
I still think AS3 is one of the best languages I've ever used. It was really ahead of its time.
I've been using the Sciter bindings for Rust, lately. It might be worth a look if you want a more performant option for a HTML/CSS GUI. The documentation is pretty rough, though.
I appreciate you sharing that more for their shared-source licensing model than anything else. I don't have many examples of paid source to draw on in those discussions.
> 1) There is no way to separate the Electron engine from your app, so you have to bundle Chrome and Node with each app.
I'm really curious (as a non-Electron developer) why that's a problem at all, let alone a big problem. You have to provide the entire package, but you have control over what the user gets and ultimately, what you'll have to support.
What's old is new again. Same problem shared libraries solve:
1. Disk space. Electron, node, shared dependencies, that adds up. 300-500mb/app is not reasonable. 10 apps installed? 5 gigabytes! Wtf?
2. Security updates. Security issue in blink/v8? You need to update 10 apps instead of 1 lib. And I sure hope those apps are responsible enough to update themselves.
3. Bonus: CPU&RAM. Want to run 3 apps? Well, have fun with your 3 instances of chrome running. It adds up. I have 16GB of ram, I used to think it would last me forever and then the electron craze started to seriously limit me in the amount of concurrency I can have on my desktop.
Like GP said, Electron for UI is a valid pattern that has some pretty extreme issues preventing it from being a straight up good pattern. My bet is that an electron server on the desktop solves all this.
It means a lot of extra space. You are duplicating installations of Chrome and Node for each Electron app that is installed, instead of having one install and each app using the common dependency.
So yes, the developer gets complete control over which version of Chrome and Node is used, but you end up with a 150 MB text editor, a 150 MB chat app, and a 150 MB music streaming app, when you could probably get all three done with 152 MB using common dependencies.
Is storage space really that big of a concern, with many multiple terabyte drives being commonplace? Out of all of the issues with electron, I don't think wasting 150MB is one of them.
I think it worked pretty well for NPM where there was the high possibility of duplication between the modules you depend on and the additional modules required by them.
Since you're doing .NET have you looked at https://github.com/AvaloniaUI/Avalonia for cross platform UIs? I haven't messed with it, but it just hit beta and I was hoping for some insights.
Or release it as a web application and let the user use chrome's "add do desktop" ...
I don't like that you're dropping Linux compatibility, but understand the the reasoning.
1) There is no way to separate the Electron engine from your app, so you have to bundle Chrome and Node with each app.
2) Electron has an autoUpdater API, but since Electron doesn't solve the installation/updates problem e2e (packager + installer + updates server) it's really a half baked solution. This is specially bad in Windows since Squirrel for Windows is in my experience a disaster.
I have a number of Electron apps in production, internally and for our customers, and for our next desktop project we won't be using Electron.
The idea of using web technologies for the UI is still very valid IMO, but considering the 2 previous problems it's way less of a headache to just make our own native wrapper in C# and Swift (sorry Linux) and finally distribute the app via the official stores. At least for our use case.