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An introduction to OpenGL 4.1 (rastergrid.com)
22 points by oscarferdin on Aug 25, 2010 | hide | past | favorite | 1 comment



> ARB_ES2_compatibility

Can anyone comment on this? What's the standard procedure, do I just write regular ES2 code and it's somehow automatically GL 4.1? Or what would I have to do? (OpenGL noob here)




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