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> This is the difference in maturity between software "engineering" and real engineering disciplines.

That's a difference between contractors, people, groups, teams, projects, etc. It has nothing to do with the "disciple of engineering" software or otherwise.

I've seen shitty mechanical engineering projects, but hey, it was cheap, so I don't blame the customer! (We're fighting the shit someone churned out from the software side.)

No one expects to go to a mechanical engineer and ask for a new car, 4 wheels, blue color, 200 horsepower, and a week later "could you just make it 8 wheeled, thanks" and a week later "could you also make it so it'll be fast even when run on a mix of vomit and vodka", and so on, yet it's the norm in software.

And we somehow compare it to bridges, because a lot of software is "critical infrastructure".

Put the two together, and it's no surprise it seems that software engineering is not mature enough.

It simply means some kid (or a team of expensive consultants), who knew nothing about long term risks of the combination of attention fatigue and shitty UX, said yes. Lowest bidder and all that too. Or because this was mission critical it never occurred to the procurers that a UX guy/gal should look at it.




I think you're totally right about this but I also think it still speaks to the maturity of the industry and discipline of software engineering. We still have a lot of lessons to learn about building software, even in the cases where it is bid out like a bridge or built like an airplane. We just don't have as much experience under our belt. It's an oversimplification to say that software engineering is immature but I don't think it's wrong. I also don't think the current state of software engineering is even a bad thing or behind in any way, I just like to think we have a lot more to learn.


Who is we though?

I mean the problem in other fields were solved by a brutal trade off toward a draconian prohibition. You can't practice medicine/law/civil-engineering without a license in a lot of states/countries.

But of course you can give CPR, you can help your relatives sort out their pills. You can talk about laws/statutes/regulations with anyone.

So where would we draw the line? Maybe official/public procurement projects must have a process requirement clause, describing good engineering discipline (clear problem statement, analysis of the problem, analysis of aspects by the relevant domain experts [such as UI/UX, security, network, hardware, etc.], general specification, implementation plan with risks identified and testing methodology outlined, used development methodology [SCRUM, KanBan, whatever])?

This doesn't require setting up big and bureaucratic a trade guild, but if something bad happens we can look at the [pre]filed papers and determine who fucked up. The procurers, the experts, or the dev team.




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