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so u r saying that kids at 14 can not code? he is not the first one to be an entrepreneur at his age in the world



Don't you need a credit card and a decent investment in Apple hardware to get started?

I doubt he did it all by himself, even if his work is authentic.

edit: is that no longer the case? I could have sworn it was that way, at least in the beginning.


No, I am not saying that. And I am happy for him.

I had coded a dozen games for my own 8-bit Sinclair Spectrum by 11.


The game doesn't seem to involve so much coding. Actually, it's not about the game, it's about how it got around 1 million download.

If you want to show us a 14 kid coding, then get it to do some coding stuff. Example, solve a math. equation or write an algorithm or hack Windows kernel... If you show us 800K downloads, it's just the app success that happens either by good planing and marketing or a sheer luck.


If he did his own physics engine, that's pretty impressive.


Why would he bother writing his own physics engine if there are free and easy solutions already? People who invent their bicycles don't end up shipping stuff in two weeks with no prior programming experience.

http://cocos2d-iphone.org (which uses:)

* http://code.google.com/p/chipmunk-physics/

* http://www.box2d.org/


>The game doesn't seem to involve so much coding.

There are layers of complexity that you simply can't avoid. Add that even the simplest physics algorithms are non-trivial.

Many of us were programming before we hit the grand double digits, however in ways modern development is more difficult in some ways because you're building on layers and layers of existing code (Motorola assembly was easy compared to developing for the iphone or Android), which is where experience comes into play.

Nonetheless, the way this story was delivered, the fact that this kid has purportedly made 10 apps...I dunno it seems like a really clumsy marketing tactic.


yes i agree it is how he got around 1 million downloads




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