What's an example scenario where you need an ultra-high-resolution timer?
For WebGL, don't you just rely on requestAnimationFrame to call you at the right times, and draw your frame as quickly as possible? What's the benefit of being able to measure the frame time to the nearest microsecond, rather than the nearest millisecond?
For WebGL, don't you just rely on requestAnimationFrame to call you at the right times, and draw your frame as quickly as possible? What's the benefit of being able to measure the frame time to the nearest microsecond, rather than the nearest millisecond?