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There are open-source projects to allow a Vive to leverage Kinect motion tracking. And HTC is developing a full body motion tracker.

These are solutions I found when looking into leg sensors for a Taekwondo VR training game. I feel we're approaching a technology intersection between self-driving cars and VR, in the need to map physical spaces and the objects therein. I keep waiting for someone to bring in eTemplate laser scanning tech to bridge the gap, but nobody has. I fear most people see these as entirely separate domains with little overlap.




why use the kinect when you can use leapmotion for ~100$ IIRC ( only for hand gesture recognition, that is )




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