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> I feel like taxing proprietary software, or making it illegal would be awful.

Maybe taxing on the distribution of proprietary software would be more palatable? After all, software that is written can only become proprietary if you distribute it to other people under a non-free license. I personally think the warranty idea is much softer on companies (while still giving some more protection for end-users).

I don't think banks should be taxed for having propreitary systems. I do have a problem with SaaS[1] companies, and companies which make money of selling software which is proprietary -- because they are actively creating a monopoly on the expertise in and ability to support their particular software (known more politely as vendor lock-in). Not to mention that proprietary software developers incredibly often mistreat their users through a variety of schemes.

[1]: https://www.gnu.org/philosophy/who-does-that-server-really-s...




That would then also apply to games. Anything that really runs on a device.

Really I think we just need better regulation around it all. So making sure that you are allowed to hack your own device if you wish. Able to extract your data. SaaS companies being required to give you data exports (unless unsafe to do so).


I'm not understanding why it matters what the software is. Modern games are already being used as a glorified way of getting more money out of their users (micro-transactions, "loot boxes", endless DLCs, multiple tiers, etc). It's not as though they'll stop making money (with "gambling simulators" and micro-transactions alone you can make hundreds of dollars out of any given user).

Taxing proprietary software distribution is a form of regulation. The ideas you propose are too piece-meal and won't actually solve the underlying problems -- namely that proprietary software is used as a tool to abuse its users. This is something that is inherent to the power dynamic between a developer and the users of proprietary software, regulation won't help.




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