It's natural to claim that's not generalizing since it's in such a specific domain as well as the fact that it had access to its score.
Yeah. I would like to see the same approach applied to NES games[0] with the capability of beating a game like Zelda or Ultima IV with no domain-specific knowledge. It's not going to happen. These games assume the player knows about human culture, values, virtues such as courage and triumph over the forces of evil. Symbols such as the sword and shield, the heart; they have deep meaning even to a person who has never played a video game before.
To build an AI that can play a game like that, without any specific knowledge of the game itself, would be to build something that likely reduces to general intelligence, though I hesitate to claim it forcefully.
Yeah. I would like to see the same approach applied to NES games[0] with the capability of beating a game like Zelda or Ultima IV with no domain-specific knowledge. It's not going to happen. These games assume the player knows about human culture, values, virtues such as courage and triumph over the forces of evil. Symbols such as the sword and shield, the heart; they have deep meaning even to a person who has never played a video game before.
To build an AI that can play a game like that, without any specific knowledge of the game itself, would be to build something that likely reduces to general intelligence, though I hesitate to claim it forcefully.
[0] I am aware of this: http://www.cs.cmu.edu/~tom7/mario/