My teammate once had an idea about creating an app about releasing an iPhone App. Basically you would copy a popular idea, then purchase developers and a marketing team. The greatest challenge was to see if Apple would approve the app.
We were thinking a simple 50/50 chance to reasonably model the Apple approval process.
When Apple rejects your app you return a random reason and the more inane it is the more likely it is that one of your developers' head explodes. You have to get your apps out and make enough money through your marketing team to hire more developers before you run out of them. You can also upgrade your marketing team by training them in new strategies and investing in developing channels and whatnot. Etc.
How exactly is it about Facebook Games? I see the satire - they basically stripped Farmville as I understand it to its bare minimum - but I thought there would be more to it.
We were thinking a simple 50/50 chance to reasonably model the Apple approval process.