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I'm not a game developer, so why is that horrible? consider I have an array/map of my game objects and the rest only works with methods, so most stuff does not lie on the heap, well that means basically no strings, since they would add to heap memory aswell, but only using basic datatypes and arrays.

why would some kind of that be problematic? I mean graphics programmic is kind of new to me, but considering that you could offload that to a c/c++ engine via jni (that's another horrible thing of some kind), but just the game code itself doesn't seems to be to bad, does it?




> why would some kind of that be problematic? I mean graphics programmic is kind of new to me, but considering that you could offload that to a c/c++ engine via jni (that's another horrible thing of some kind), but just the game code itself doesn't seems to be to bad, does it?

The whole point is not to offload anything. If you need to offload anything, even the render loop, the language has failed.




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