This is not the same AI you normally face in a game. Most (all?) of those AI opponents use rules written by the game developers to make decisions and some of them simply cheat to be competitive (cough Mario Kart 64 cough).
This blog is about creating AIs that interact with the game the same way humans do, the computer plays by the same rules and has no special access to the game state beyond what the player would have. With these constraints there are no existing bots for StarCraft or StarCraft 2 that can even beat the built-in rule-based AI. They aren't even close to beating professional players.
If the strategy abilities are so weak today that we can't even beat the tutorial AI then why introduce further arbitrary handicaps on the bots? How do those handicaps advance the state of the strategy layer? The AI has many potential advantages over the human player beyond just reaction time. Should we also limit the amount of data the bot considers to emulate the amount of inputs a human player can process? What about emulating human memory, can a human really learn from 60,000+ games? What about 1.5 million?
I do not think it is desirable to emulate human limitations in AI unless you are trying to create an artificial human. I think the advantage of creating an AI is to do something people can't already do so why should we impose our physical constraints on them?
I do not think it is important to separate reflex from strategy. Since every player has a different APM ability some strategies are more valid than others for each individual. If I do not have the reflexes of a professional player there are strategies I cannot employ. As long as StarCraft is not imposing APM limits on human players to maintain competitiveness the bots should also not have a limit.
This blog is about creating AIs that interact with the game the same way humans do, the computer plays by the same rules and has no special access to the game state beyond what the player would have. With these constraints there are no existing bots for StarCraft or StarCraft 2 that can even beat the built-in rule-based AI. They aren't even close to beating professional players.
If the strategy abilities are so weak today that we can't even beat the tutorial AI then why introduce further arbitrary handicaps on the bots? How do those handicaps advance the state of the strategy layer? The AI has many potential advantages over the human player beyond just reaction time. Should we also limit the amount of data the bot considers to emulate the amount of inputs a human player can process? What about emulating human memory, can a human really learn from 60,000+ games? What about 1.5 million?
I do not think it is desirable to emulate human limitations in AI unless you are trying to create an artificial human. I think the advantage of creating an AI is to do something people can't already do so why should we impose our physical constraints on them?
I do not think it is important to separate reflex from strategy. Since every player has a different APM ability some strategies are more valid than others for each individual. If I do not have the reflexes of a professional player there are strategies I cannot employ. As long as StarCraft is not imposing APM limits on human players to maintain competitiveness the bots should also not have a limit.