I understand what you're getting at, but the price is an issue.
I do something similar: I write very small programs for embedded systems: simple timers, sequencers, alarms, etc. for around $100. In some cases, we're talking 15 minutes of work, tops.
If I could charge just $30 and instead sell it to multiple people, I would, but the odds of that happening are so slim, I have to have a $100 minimum. The problem is that even for well-defined problems, what people need tends to be so different that the best you can do is have a common framework for similar problems. The code itself is rarely even close to identical
I definitely understand the price issue. It might not be a lucrative or attractive business for existing freelancers.
BUT... people already do this stuff for free. Create free Chrome Extensions to make some tweak on a website. Spend hours crafting a script for an answer on Stack Overflow, only to get fake internet points.
I asked the questions above on SuperUser, a website that theoretically does exactly what I'm asking. Someone will probably eventually post a solution, someday. It just takes too long. The site doesn't get enough traffic because no one is getting paid to do the work.
The thing is, the motivation is different when it's fake internet points than when it's actual money. The relationship between the people is different, too. The way it works now, the relationship is a cordial, friendly, familiar relationship (even though the people don't actually know each other in many cases). Throw money into the deal, even the paltry $10, and now it becomes a business relationship, with all that entails.
Maybe. I think if a site like GitHub or Stack Overflow added bounties they'd do it in a way that kept the spectrum more on the relationship side, rather than the employee/employer. And the bounty is an extra perk.
Stackoverflow does have a bounty system . you can only pay with your fake points though , allowing ppl to pay with real cash is ripe for abuse.Their points economy is very carefully built, just like any successful in game economy, hyperinflation is major problem is a problem all of them have to worry about.
...and that's exactly what prompted me to do it. I would hang out on hardware sites, offering free help, fixing people's firmware, doing simple hardware design and writing short programs for the fun of it.
Then I realized I could do the same thing and get paid. It's just a matter of shifting the context. You've no doubt seen any number of sites where people post sample code to help someone, but disappear if it doesn't work, or there's a minor detail left off, etc.
The only change I made is that by paying me, I guarantee you it will work and I'll be around for future changes, extension, etc. A surprising number of people are willing to pay for the assurance over just getting free help.
I do something similar: I write very small programs for embedded systems: simple timers, sequencers, alarms, etc. for around $100. In some cases, we're talking 15 minutes of work, tops.
If I could charge just $30 and instead sell it to multiple people, I would, but the odds of that happening are so slim, I have to have a $100 minimum. The problem is that even for well-defined problems, what people need tends to be so different that the best you can do is have a common framework for similar problems. The code itself is rarely even close to identical