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What I said below:

> [I had] a lack of formal education in software development. I've had quite a lot of programming lectures but everything beyond C++ inheritance has been off my own back.

I think the more I've learnt, the more I'm coming to a similar opinion that I could probably write any kind of program I got asked to.

In film effects, I'd probably end up working within an R&D or pipeline department. In games, maybe working on the engine? In true though, I've a very poor knowledge or the structure of a software or games team (though I know most of the inner workings of film effects).

I suppose I label myself as games / graphics programmer because I've always been making/learning about games or effects...




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