High frame rates are beautiful. Gamers have known that for a long time and are obsessive about fps. The guy that did that amazing full motion video on a 1981 PC talks about doing experiments. And found that high frame rates were much more important than the image resolution. And had some nice examples of high res but choppy video next to high frame rate video with crap resolution. He somehow got 60 fps video on that ancient hardware and it looked acceptable.
Yes, but it all depends on what you are seeing. Games look fantastic, VR probably looks great.
For movies, I'd stick with 24 fps, as it keeps the "style" of film. Subtle things like the motion blur produced at that framerate and how we see/expect the movement in the screen are altered when the framerate changes.
As with a lot of things, it depends on what you want to achieve!
If what you wash my to achieve involved a lower framerates, go for it. The problem is that 24fps is considered the "standard", and film producers receive a ridiculous amount of backlash for creating any HFR content. There are 2 major films I know about (4 if you count the other two Hobbit films) that use higher framerates. Since I didn't go watch them in theaters, I have no way to see them in their original framerates.
> Subtle things like the motion blur produced at that framerate...
We expect 24fps quirks like motion blur because we have spent the entire history of film conditioning ourselves to prefer it. There are even expensive ways to render what appears to be motion blur so that we can simulate 24fps film in CG.
To contrast with the entire history of film (until recently), many people, like me, have UHD panels to watch film. At such a high resolution, the amount of pixels that motion blurs over has increased significantly. To make a clearer picture, most major studios record at a higher framerate to minimise motion blur, even if they intend to show every other frame. That means that most motion looks very choppy, as it jumps hundreds of pixels each frame. These films would be beautiful at higher framerates, but practically no one is willing to fight the "industry standard".