A lot of these retro games don't look so authentic on LCD screens because things like blur and shadow masking were actually used by the designers of the original games.
I could care less about games looking like they're "authentic" WRT to curvature or phosphor grid pattern, but things like aspect-ratio correction (non-square pixels), colour switching[0], or cheap transparency tricks through composite[1] are another matter entirely.
Thanks for the link! We don't currently (although there is some rasterisation provided by the OpenGL rendering) but we'll look into some CRT shaders =)
A lot of these retro games don't look so authentic on LCD screens because things like blur and shadow masking were actually used by the designers of the original games.
http://filthypants.blogspot.com/2015/04/more-crt-shaders.htm...