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Does it have a CRT filter?

A lot of these retro games don't look so authentic on LCD screens because things like blur and shadow masking were actually used by the designers of the original games.

http://filthypants.blogspot.com/2015/04/more-crt-shaders.htm...




I could care less about games looking like they're "authentic" WRT to curvature or phosphor grid pattern, but things like aspect-ratio correction (non-square pixels), colour switching[0], or cheap transparency tricks through composite[1] are another matter entirely.

[0]: http://www.aaronbell.com/secret-colours-of-the-commodore-64/

[1]: http://nerdlypleasures.blogspot.fr/2015/03/the-case-for-comp...


Thanks for the link! We don't currently (although there is some rasterisation provided by the OpenGL rendering) but we'll look into some CRT shaders =)




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