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The pitch I'd do is basically this:

"OK, how many times do you send your designers away to have a meeting with their colleagues in other offices? And how much do the flights and hotel cost?

Well, you could eliminate 9/10 of those flights, hotel, travel time costs, and the rest by buying this one headset and upgrading their PCs - oh, and buying my proprietory design app..."

By the looks of it, Autodesk have had much the same thought.




> buying this one headset

I don't want to share anything that goes on my face with anyone in the office I work with. Just passing one around the conference room to each of the execs during your pitch should make that obvious pretty quickly.

I don't see VR as a useful replacement for video conferencing. You don't get any more body language and arguably less facial cues than standard video conferencing. If an engineer is getting sent somewhere, it's typically because they need to physically interact with something, which you also don't get with VR. For designers, I suspect the low resolution and inability to import and (especially) edit whatever designs they're looking at would prevent VR from being useful also.


I completely agree on the "sharing headsets" issue. The economics work out fine at one headset per dev who needs to collaborate off-site.




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