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Some programming, some design tools.

I programmatically simulated the movements as paths at 30fps into a series of data points, then imported into Animate CC and tweaked the tweening by hand, then exported to a series of PNGs, then imported PNGs into Photoshop as a movie sequence, finally exported as gif.

The superior tweening capabilities of Animate CC and the excellent gif compression of Photoshop makes tuning the animation super easy.

Perhaps next time I'll programmatically draw gif frames, for the fun of it.




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