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Man, i remember the time when games weren't designed to be shit, and cheat codes were discoverable, came in magazines or were traded with friends.

Even sadder is when people end up calling non-shit games "a niche market" and don't even dare to call out shit games that sell cheat codes as "shit games that sell cheat codes".




IAP on mobile is mostly a disaster area, a wasteland of pseudo-gambling addiction mechanisms and timewasting. On other platforms it's not so aggressive yet and may be limited to cosmetic items (eg overwatch).


Even then, the loot crate model that is heavily present in most games today, pioneered by Valve in TF2, CSGO, DotA2 and slightly modified in Overwatch is based on those gambling addiction mechanisms. Random items, different rarities, etc. It's even more egregious in games like Overwatch because you already paid a nice sum for the game, and it's still asking you for more money, drip feeding you a few items here and there, making it pretty damn hard to get the cosmetics you want in the game you already paid for and should have already if this terrible model didn't exist.


Fair point, really. There's a lot of games on PC that have micro transactions but sell no cheat codes, or at least have good enough game design for cheat codes to be pure luxury items, nice to have, but not mandatory.




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