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This feels like a nice introduction.

Anyone here have any experience using QUIC in any application of their own?

The custom congestion control makes me wonder if it only works alongside TCP traffic - once everything goes QUIC, then what happens? I looked for a bit about the story in ancient history of some blazing fast server OS TCP implementation that broke the rules so it fell over when more than one server was on the network, but couldn't find it.




QUIC seems like it'd be kind of neat for videogame networking. Does anyone know whether one can get a QUIC channel to deliver datagram-style, as in unreliable and no retransmitting? It'd be really cool if you could set up one QUIC connection that could work across IP address changes and then use it for N reliable TCP-like streams and M datagram-style game update packet channels. If you could set up that sort of thing from JavaScript in a web browser, that'd be straight up amazing.




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