I have no need whatsoever for a "coding buddy." I'm considerably more comfortable working on a project solo. Even with a good team, I hate the coordination overhead.
I can, of course, and good team skills are important. I'm not saying that. But the coordination costs of software development increase super-linearly, so I tend to prefer using the minimum number of people that can possibly do a job. The break-even point is around 4-5 - after that, adding more people makes things slower, unless you can split the project into autonomous chunks.
It is. I agree with you but if you're working with programmers better than you which one of these three is the situation from their perspective?
At least some of the better programmers have to be willing to bend on this or you never work with anyone better.
You only need to perceive that the other programmers are better, they don't actually need to be that way. And given that competent people generally underrate their abilities [1], you could have a team of equally highly skilled people who all think they are working with a team that is generally better than them. I actually think this would be an ideal situation.
They don't have to be better. What is "better" anyway? More efficient algorithms? More normalized data? Fewer bugs?
For me, it's about experiences and perspectives. When I work with other programmers who have unique approaches to problems that help me work more efficiently, I enjoy working with them.
I also enjoy working with less experienced programmers who are willing to learn and practice new, more efficient methods.
I really dislike working with programmers who think they are awesome, but are really clueless. I try to help them, but their pride gets in the way. It's funny when they try to school me on stuff. I just don't have time for that. I feel bad for their clients.
But sometimes I run across people who know little tricks or constructs and I'm like, Wow, that's awesome, teach me more!
I'm with you that 'better' is highly subjective, and in the case of inexperienced and wanting to learn vs any amount experience and excessive pride I'll take inexperienced any day. Technology is too diverse and filled with rapid change to ever think you don't need to be open to new ideas and improvement.
Given how many degrees of freedom (knowledge of language, operating system, data structures, IDE/git, testing, browsers/JS, database/network/web service dependencies etc) I think most experienced devs will have something to offer you, especially the ones your "equal"
And i think it's great to be able to dictate code out loud. And it's a lot easier on your wrists.
Well, then I suppose I would need to learn as much as I can to leverage with the better programmers or at least don't bother them to the point they start thinking "Oh, shit, I would be better programming solo than with this moron!"
Even though it was 15 years ago, I still vividly remember the disquiet I felt the first time I heard the term "human resources". It felt so Soylent Green to me.
At my current work, I am the only programmer in an office of designers and sales. We (I) make CMS and other custom systems for clients. We really want to move to a generalized platform instead of one-off custom systems, but due to a number of issues, we can't.
One of those main issues is that there is no one like a programming buddy to "talk shop" with. I feel I am an OK coder, but everyone gets those times when they think "Should I implement this with A, or use B? Does this need to be extensible, and if so, to what degree?"
These are questions that usually cannot be answered by someone who is not deeply involved in the project, and someone who knows what the resource costs are for implementing features, as well as the cost for needing to implement those features down the line.
Agreed , having a buddy really helps get things in perspective. Moreover, I work in a startup where direction of things get changed really fast. Not sure having remote people in this type of scenario will work.
But you won't go so far alone! You can't code the whole StackExchange engine solo. You need a buddy (may be buddies). He/they should be smart, love code (love his/their work). It doesn't matter if he's not working in the same office as you, so you telecommute. That's what Jeff explains in his blog post.
Adding more people to a team because the team has more responsibilities than one person can handle is one thing. Needing "coding buddies" because you're lonely (which is what Jeff made it sound like) is another.
I can of course work on a team when the project is beyond the scope of a single developer. I prefer to work alone, since that entails exactly zero coordination overhead.
I think it may come down to the complexity of a project. For something non-trivial simply having someone to bounce ideas off of can make a big difference in one's overall efficiency, and thus probably happiness.
I agree, but I will also say that you can almost always find ways to get more done with more people. For example, it's easy to break up a project into code, css, html, javascript. That's four people right there. You could also have a graphics person drawing icons or cool backgrounds. You could have a database person. At some point you'll need a networking guru, marketer...
It's easy to get into the trap of thinking it's all about code, but there are lots of ways to add people. Sometimes, coders don't want to add people, because it's one more person asking them to code something. Coders often don't know how to push back and say, "This is what I'm working on, this is what I need you to do."
Every answer to an IT problem is "It Depends." In this case, the question of "Does adding more people make the project go faster or better?" is "It depends."
This question can't be answered with a general absolute.
"For example, it's easy to break up a project into code, css, html, javascript."
That sounds awful. That's three people who have to coordinate in order to display a new data element, and a fourth if the new data element has any kind of interactive functionality.
It's much better to break the project up into functionally independent pieces, and have developers who can work with all of the technologies each piece touches. You're much more likely to lower coordination overhead that way.
I agree with your sentiment, but I think it could be helpful for me to have a "coding buddy" to share things with, someone who is not involved in my project. It would be kind of nice to have someone to share particularly clever code snippets with, or to help motivate each other by being able to proudly relate the process you're making in development. At first I thought that's what Jeff was going to talk about.
As far as the actual programming, yes, I'd prefer to do it alone. I love being able to make major decisions (think: changing an internal API) without having to consult with someone.
Mostly in offices. I like it ok - ironically, it tends to reduce overhead because I can swivel my chair to ask a question rather than waiting for an email or IM response.
We all have headphones that we wear as a "do not disturb" signal. I feel most productive on days when I can dive in and wear my headphones for most of the day.
I think I'd like working by myself if given the chance, but I've always worked for fairly traditional companies.
One guy working all by yourself alone. This didn't work at all for me.
Funny, I have trouble working any other way.
I was unmoored, directionless, suffering from analysis paralysis, and barely able to get motivated enough to write even a few lines of code.
I am totally grounded with tons of work and a million ideas of what to do and how to do it. I'm having so much fun, my biggest problem is finding time to triage all the possibilities in my head.
I understand OP, but that's just not my experience. Programming can be a lonely lifestyle. I have my code and my cats to keep me company. I love them both.
[EDIT: I don't want to leave the wrong impression; I am very social and used to find it challenging being alone. Not anymore. I just bury myself in my work, which is something that has to be done anyway. Now I don't want to be bothered when "I'm busy", but I do want to be bothered at most other times. Dinner with SO, time with friends & family, and visits to the hn virtual water cooler fit in perfectly. Now back to work - see you in a few hours.]
Since you and lukev shared similar experiences and are currently modded highly, I want to say I am the opposite of you and more like Jeff, but like he said, maybe we're a rare breed among programmers.
People make me feel empowered. I enjoy the watercooler talk, I feel depressed when I lunch alone (really, really down. For days). I like to talk, I like to make people laugh.
I think the lesson is to know who you are. Jeff and me like social, you and lukev like more lonely. Don't rely on blog posts telling what's better, find what works for you and go for it.
The Myers-Briggs indication that Extraverts gain/draw energy from socializing, and Interverts find socialization to be an drain on their own energy, could be readily applied here.
Eat at the bar if you can. Sometimes its actually an advantage because you can get a single seat at the bar even when all the tables are filled. I do agree with your sentiment though.
For me eating alone is a special privilege of being an adult that I enjoy sometimes and has its benefits. Regular eating alone might actually make me a healthier eater in the long run.
I recommend both eating alone and also eating with company of course but pls. don't pity yourself. If you do then it will be easy for others to think there's something to pity about you.
Probably you're the only one at the restaurant who cares that you're eating alone. Certainly your dinner alone is well below Yahweh's interest threshold.
So, relax, slow down, and enjoy your meal. Because you're not busy talking, you can appreciate your food better.
By definition, I suppose, since a one-man shop has nobody to be remote from.
I disagree though. I'm self motivated enough to run with stuff on my own. I've built a lot of big successful things with a team size of one, and I find it the perfect team size during the prototyping and buildout phases of a project.
Sure, once you hit maintenance mode it's nice to have another person along to share the pain and help generate the discipline needed for months of refactoring and slow iteration. But when you're actually building something, I'm all about small teams.
So now we have two datapoints. If I were the author, I would have gathered a few thousand more before publishing this article.
I disagree somewhat. I dont feel that I "Bleed ones and zeros" but find the solitude in my home office far less distracting than an office cubical, and tend to be way more productive.
I think you really just have 2 basic types of people: those who want to get their work done(and do it well) and those who arent really committed.(for whatever reason, incompetent, lazy, bad work ethic, not interested in the work, etc...) If you have a team of the first type, you will get things done, if not, you wont. A less experienced developer with motivation to get things finished will not let distance get in the way.
Not to go off on a tangent about office architecture, but I feel that cube farms are the worst of all worlds for any intellectually demanding work.
One extreme, private offices for everyone, works pretty well in that you have quiet when you need it and you can also collaborate verbally without disrupting others.
The other extreme, a bunch of people in one room, works pretty well in that you can get a peripheral sense of what everyone else is doing, talking to the person next to you doesn't require hollering through 3/4 height walls, and you can always put on your headphones to signal "leave me the heck alone".
The middle ground, cube farms, tend to eliminate both useful silence and useful noise.
Personal preference matters, too. Some people just can't function in a noisy bullpen environment, while others tend to just "go dark" and run in the wrong direction if left alone.
My company is planning on moving into a new office space divided into just two sections, one speaking-in-normal-tones-is-OK bullpen, and a distinct shut-the-hell-up fishbowl space to accommodate the different work styles. I'm eager to see how it works. I actually see myself shuffling from zone to zone depending on the nature of what I'm working on.
Another middle ground is where everyone has an office with a door that closes but there are 2-3 engineers in that office. Back in the day when AT&T Bell Labs was the coolest thing ever, that was the system they had and the best companies I've worked for replicated it as well.
Yeah, I've worked a handful of places that have done that.
It only failed me when I was working at a place where my office mates where on different projects, so all of their interaction was just noise to me, and all of my interactions was just noise to them.
I find it works well if the 1-2 other people working in the same space are working on the same thing, ideally as a cross-functional team, (i.e. don't have an office full of "UX" people down the hall from an office full of "DB People")
Yup. I think Jeff is making a faulty generalization here. I've worked remotely for years, quite successfully. While I wish that meant I was a super rock star code god, it ain't so. You do have to be reasonably conscientious, but you don't have to be a elite coder.
I agree, I'm sure there are lazy seasoned developers that love programming more than anything. People that are likely to get distracted by new stuff and their own projects.
Regardless of skill level there are people that work well from home and others that don't.
I'm working remote and love it. But I'm a very introvert guy.
I don't like smalltalk, I don't like talking to a group of people, it exhausts me. But I love to philosophize with one person, when one thought generates another one, when both appreciate the thoughts of the other and go together beyond their own border.
Most of the communication with my teammates is done by phone
and a request tracker. If someone develops a new feature or
a customer has a demand, everything goes over the rt. It works pretty well, you can always see what your teamates are working on, and how they solved a problem.
The part that was missing was: your mileage may vary.
I love hearing about how teams make it work. But over and over again I see a team do things one way that worked wonderfully well for them and then everybody else just copying that. Then it doesn't work.
Remote work and distributed teams provides one heck of a challenge for sure. We've been finding our way by trying different things and succeeding or failing - but I certainly agree with what Jeff Atwood said about keeping up with chat and mail lists... We're very cross-platform, so video chat doesn't work all that well for us across Linux, Windows, and Mac, etc... But I think the weekly status reports to the team has been forgotten, so we'll have to start that up again. :)
I can't stress enough the persistent part of the "persistent mailing list."
I worked as a remote employee in a group where we had half the team (couple dozen folks) in an office in Toronto, and the remainder of us scattered about in remote sites across the US.
We had a mailing list for questions along the line of "Hey, this question is important but not enough so to bug anyone in chat." It wasn't persistent in any usable manner; it archived to an Exchange shared folder hosted in the main office, and I learned that searching these folders over VPN was an exercise in futility.
Basically then you'd have new people hiring on and not having the organizational knowledge pent up from all the decisions made in the past. They'd make bad decisions in their work because either
a) they couldn't search the list for help and just decided to cowboy it, or
b) they mailed the list, got blown off for asking a question that has been asked dozens of times before they showed up, and will just cowboy it the next time.
The best enterprise collaboration tools merge read-/post-by-email features with a rich web application. This gives everyone a chance to stay in touch whether they're on a laptop or a blackberry.
Edit: Forgot to add my agreement that Google Groups-style search and archiving is key as the parent poster asserted.
It seems a bit odd to me that he talks about working remotely and how awesome it was, but then all the coding jobs for his site (which he was somewhat selling in this entry) are for people "in an office in NY".
But I agree, if you're working by yourself, you definitely need a very structured workplan, and it's very good to have someone to "report" to, even if they're not coders, but just as a grounding point for feedback and a passive nag to not slack off and get things done.
It's much better working on a truly distributed team than being the one remote worker on a mostly-centralized team.
My group at Mozilla is distributed across seven cities (I think) on two continents. We use all of the techniques Atwood listed. At Mozilla, where a large portion of the staff is in Mountain View, it helps that my manager is working remotely just like me - so I'm not more remote from him than anyone else is.
Some good tips in here, we run a fully distributed team and had overcome similar challenges.
One tip I would add is pair-programming on complex parts or sticking points through screen and vim, we have an ec2 instance dedicated for pairing which everyone has access to.
I was surprised at that omission from the article. Getting tools to ease remote pairing is one of the most challenging things about remote work. We ended up making Emacs a hiring requirement just because working from screen is such a crucial part of what we do.
yes, vim or willingness to learn is currently a hiring requirement for us. Not a religious thing, just happend the first two guys we hired preferred vim.
Oddly, at my last job, we used ventrillo. I happened to have a server from playing WoW, and so I just had the rest of the team use it. Cross-platform, low-bandwidth, and worked awesome.
At the risk of plugging my own thing, this situation is the reason we built Twiddla, so I'd recommend checking it out if you're trying to build stuff with a distributed team.
Mostly it was to deal with communicating little graphical changes to remote designers without resorting to MS Paint and email, but it does chat and voice too, so it pretty much wraps up the whole "tools you need" section in one thing.
Hi, from personal experience, our 2-man team found TeamViewer a bit more useful though.
Twiddla has its strengths but it failed when we tried to share a dynamic website. It only excelled in sharing static websites so we were unable to share websites that required a log-in or a form submission. We ran in to a lot of time consuming problems when using Twiddla so we abandoned it because we just did'nt have the time to play around. I guess it is more for communicating with remote designers and it definatly is way better than MS Paint.
I've worked on a distributed team for three years now. We've found that regular phone conversations and weekly "status" emails (nothing formal) really help the process and keep everyone connected. Typically we use email and Skype to communicate, but if an email conversation begins to get too unwieldy, we simply get on the phone.
I wonder how the projects like freebsd, webkit, chromium, and thousands and thousands more are successfully going on without such pathos and attempt to impress the world.
Shared culture and vision plus trac with several plugins (or code.google.com) are enough.
I have no need whatsoever for a "coding buddy." I'm considerably more comfortable working on a project solo. Even with a good team, I hate the coordination overhead.
I can, of course, and good team skills are important. I'm not saying that. But the coordination costs of software development increase super-linearly, so I tend to prefer using the minimum number of people that can possibly do a job. The break-even point is around 4-5 - after that, adding more people makes things slower, unless you can split the project into autonomous chunks.