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It's not nonsense if, to render each pixel, you issue an HTTP request containing the scene/eye data and requested pixel coordinate, and wait for a response to come back from your magic render farm that lives in "the cloud". Now your "ray tracer" is totally I/O bound! :-)


Not sure if /s, but, to rasterize a 1920x1080 image you would make 2073600 HTTP requests? Sound reasonable.


Double that if you want to PUT the pixels on a screen.




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