Reminds me of the old demoscene days. Tran (http://en.wikipedia.org/wiki/Thomas_Pytel) was a legend for a while, programming fast, lightweight, mind blowing effects that ran really well on slow hardware. When it was revealed that he did all of his coding on slow, last gen hardware (at the time a 386sx when everybody else was on 486dx2s) he ascended into virtual demoscene godhood.
The point is that the constraints of his system forced him to code better rather than being lazy and relying on the hardware to carry him through the day.
(too bad the wikipedia page doesn't list Kaeon, his one man shooter than was revolutionary on PCs of the day).
Now this is an interesting point. One application might be to develop your web app on a slow computer and a tiny screen; net books and mobile phones will have no trouble if you don't.
Or you could just have a mobile phone sitting nearby, and keep hitting 'refresh' on it...
The point is that the constraints of his system forced him to code better rather than being lazy and relying on the hardware to carry him through the day.
(too bad the wikipedia page doesn't list Kaeon, his one man shooter than was revolutionary on PCs of the day).
edit here it is! https://www.mobygames.com/game/kaeon