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Turbo.js – GPGPU made simple (turbo.github.io)
135 points by Lolapo on Nov 4, 2016 | hide | past | favorite | 29 comments



Seems cool... but it doesn't work for me!

> Ah snap! There was no error compiling the test kernel or running it, but the numbers don't check out. Please report your browser (+ version) and hardware configuration to us, so we can try to fix this. Deviation was 0.33731377391086426.

I'm on linux 4.7 + chromium 53 with Intel 4000 graphics


Same for me. Linux/Chromium or Linux/Firefox


Hi, please report any issues to the repo at http://github.com/turbo/js. The more hardware combo test data I have, the sooner I can debug these faults. If you have any friends with exceptionally weird configs, please get them to test, too :-)

BTW: If you get the "Ah snap" error, there is some diagnostic data in the console. Please include that in any issue report. Cheers.


Small note: I'd recommend naming the repo `turbo` or `turbojs`, instead of just `js`.


Yes, checking out the repository in a folder named js is less than helpful.


Yeah I got that error as well. I'm using IceCat 38.8.0 on Trisquel 7.0 with a geforce 8400gs.


> In fact you're using it right now

Thanks, I could tell when my fan spun up when I loaded the page and my browser lagged.


I thought something exciting had been done here but it's been a long time since "GPGPU" meant "kernels written in GLSL".


Ah snap! There was no error compiling the test kernel or running it, but the numbers don't check out. Please report your browser (+ version) and hardware configuration to us, so we can try to fix this. Deviation was 0.3373333334457129.

console:

Values are: 0.00900000031106174 and 1.0210000006482005

---------------------

Chrome on Ubuntu on Intel NUC


Please report to http://github.com/turbo/js. I can't track issues on HN.


Well you are here, what I did in the past when some of my projects got into HN is just copy/paste those reports in the issue tracker in Github. A bit of work but I got great reports in HN that didn't want to waste.


Now it's fixed, good work!


I'm confused -- there's a section mentioning a benchmark, but I can't find the results anywhere on the page. Chrome 54 on macOS 10.12.1.

There are sections for "PURE JAVASCRIPT" and "JAVASCRIPT & TURBO.JS", but they only display a triangle/circle illustration.


Open the console and look for errors?


I thought about it, but there's not really much I can do.

testData is undefined on line 28 of benchmark.js.


Sounds like WebGL didn't initialize. Do other WebGL demos work in your browser? If yes, I'd report this issue to the dev.


Great work minxomat, and under 200 LOC as well.


weird:

> Ah snap! There was no error compiling the test kernel or running it, but the numbers don't check out. Please report your browser (+ version) and hardware configuration to us, so we can try to fix this. Deviation was 0.673000000262012.

Latest Chrome on a macbook air. Looks like at least one other person has had this issue, I'll report my experience as well. https://github.com/turbo/js/issues/1


Yeah, I'm getting this too.


Does it really do anything on mobile?

Anyone got some example results they can share with us, including hardware/OS/software you're running and what kind of speed up was found?


It works on my Note 3, but not on my S7. The N3 results are about 1.5/3.0 for me. Though wildly varying between runs.

Edit: It works on my windows PCs (even in a qemu KVM instance using the std vga, but of course the emulated GPU is slower). However, it doesn't seem to like any browser on linux.


With regards to Linux (though Android's Chrome has chrome://flags and chrome://gpu as well, so maybe some of this applies as well):

It didn't work for at first, but I got it to show me the "Ah snap! There was no error compiling the test kernel or running it, but the numbers don't check out." message at least. By changing the deviation var to e.g. 0 in the debugger you can also force it show you the results (JS: 0.56, JS&Turbo.js: 1.74), but I don't know if those results mean anything.

Steps to maybe fix:

Does e.g. glxgears work?

On Chrome, check the following two pages:

chrome://flags/ <-- I enabled "Override software rendering list", "Experimental canvas features", "WebGL Draft Extensions" but don't know if all of those are necessary. Better change them back later.

chrome://settings <-- Advanced -> System -> Use hardware acceleration when available

chrome://gpu/ <-- Check if WebGL is enabled, etc. (also check log messages at the bottom)

My graphics hardware is a positively ancient Intel 965GM. (On Windows on a much faster CPU and using Intel HD Graphics 4000, I get JS: 1.28, JS&Turbo.js: 3.82.)


Reading the benchmark script, and the explanation of it at github, I think the deviation is there to account for floating point artifacts. I.e. where JS = 0.01499.. and GPU = 0.01500.., that's fine, but if the numbers (read results from the fractal function) are deviating more, that's an error.

Edit: Actually, "(JS: 0.56, JS&Turbo.js: 1.74)" seems to be a valid result from what I've seen. May just be that the chosen deviation value is an unfortunate edge case.


On Android it works in Opera and it doesn't in Firefox.


Works great on note 4 and v20


Nice!


Works fine here Chrome on Debian. Seems really cool, but the amount of people here that are saying it doesn't work is worrisome..


As for many others, this does not work for me, yet I'm eager to try this.


frameBufferStatus was false. frameBufferStatus.message is undefined.

if (!frameBufferStatus) throw new Error('ERROR: (fatal): ' + frameBufferStatus.message);

Chrome on Windows 10 + AMD R9/280.




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