Hacker News new | past | comments | ask | show | jobs | submit login

Look at every possible two particle collision. To simplify, consider one of the particles as the initial frame of refernce so you now just have impact angle, which is random.

Now play back time by looking at that particle's post collision path as the frame of reference and play time backwards. You will find a bias in input angles for these collisions.




Consider applying for YC's Spring batch! Applications are open till Feb 11.

Guidelines | FAQ | Lists | API | Security | Legal | Apply to YC | Contact

Search: