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I m trying to see the other side of this whole affair. Usually buisness-leaders, expect a royal household to form around them, who is rewarded on perceived loyalty.

Now creative personal, can be "unsettling" from that perspective, it might be not that extreme in the video games industry as on the theater-stage, but from the CEO-medieval perspective, the constant fluctuation of signals might seem like betrayal and back-stabbing.

Reaction would be the exactly wrong approach- getting more involved and keeping a tighter control on everything, resulting in content, where the more "extreme" fluctuating personal is leashed. Now the resulting product would miss the extremes, which is exactly what attracts the audience in the first place.




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