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Its not running x86 like the PS4 and XBone that's for sure.

Its apparently running a Tegra chip[1]. Exact specs... well we can only guess at this point. So its more similar to an Android tablet than the other consoles.

So the hardware is more standard but its still not the same standard as the other boxes. That could hurt 3rd party adoption.

[1] https://blogs.nvidia.com/blog/2016/10/20/nintendo-switch/




>> So the hardware is more standard but its still not the same standard as the other boxes.

That could be a double edged sword. I think Nintendo doing a "me-too" console that is like the PS4/XBone/Steam would hurt them more than it helps them. And as it is, Steam already offers a portability element if you've got a decent laptop with a discrete GPU.

>> That could hurt 3rd party adoption.

At this point, I think Nintendo is going to struggle no matter what they do. They're in third place and unless Nintendo can make it worthwhile for 3rd parties with huge hardware sales, it's not going to be pretty.


I actually totally disagree. Their mobile products are, in essence, "me-too" products that are larger and less powerful than a smartphone - and they sell well because they have great software and excellent (for games) interfaces/controls.

This seems like an attempt to take that concept into something higher-end/something that is designed to connect to a TV (at least sometimes). I've got to think that will go quite well for them.

The years when the Wii outsold the PS3/X360 are not all that far past. If they come out with something different and compelling, the market will respond.


>Their mobile products are, in essence, "me-too" products that are larger and less powerful than a smartphone

What? If anything, Smartphones are the "me-too" products. The Gameboy came out in 1989, and the DS came out in the early 2000s, when nobody outside Japan could envision something like a smartphone, and even they didn't have something really usable for the kind of complex games that both platforms offered.

I do agree that they succeed because they have an interface well-tuned to their task. Another reason for success, though, is battery life: When the GameBoy came out, it was really the only portable game console that could last more than four hours. And my GBA (not an SP, notably), a console that has a lower battery life than the GB or GBC that came before it, can last through me playing on it for an entire day, nonstop. Can your phone do the same?

Mind, this is less of a selling point nowadays: it seems even Nintendo's forgotten how to make products with a good battery life.


Don't get me wrong, I actually -like- the system and it might very well be the first console I buy since the PS3. But practically speaking, I don't think the rest of the market will view this console as favorably as I do.

Clarifications of my original response:

By "me too" I was referring to the original post's point of going x86 in a traditional TV box in the way that XB1/PS4 did.

By "struggle", I was specifically talking about third party software support in the post I replied to. On the TV console front, Nintendo's primary strength going back to the Wii (and maybe further) has always been first party games. Most of the third party games on the Wii and Wii U were not very good. In other words, if you're buying a Nintendo TV console for the third party games, I think that would be a big mistake, regardless of how long the list of committed 3rd party developers is.

Addressing some of your points:

>> Their mobile products are, in essence, "me-too" products that are larger and less powerful than a smartphone

By "mobile products", I assume that you're referring to the DS/DSi/3DS - how are those "me-too"? What other successful portable consoles have that clam shell form factor? If anything, Nintendo's mobile form factors (starting with the original Game Boy) were the ones that were historically copied by others.

>> The years when the Wii outsold the PS3/X360 are not all that far past. If they come out with something different and compelling, the market will respond.

Yes, but the market for gaming is completely different now. Games are no longer the exclusive territory of proprietary tv consoles or portable gaming devices (i.e., psp, 3ds).

On the TV console side, Steam is a legitimate substitute for a TV console. I myself switched to Steam since most of the AAA titles I played (2D/3D fighting games) are now all available on PC and I can bring them with me in the form of a laptop with a discrete GPU. And with Steam, I can regularly upgrade my hardware with full backwards compatibility for my purchased games.

On the portable gaming side, phones and tablets have basically taken over the market. The only reason why I bought a 3DS is so that I can have my fill of 2D/3D fighting games (with a real controller and buttons) in my pocket, but I'm in a very small niche.


>On the portable gaming side, phones and tablets have basically taken over the market.

You say that, but phone games have an exceptionally limited capability without extra hardware (like a controller), and few phone games are designed to take advantage of a controller in any case. If you want to actually play good mobile games, you need a mobile console, and Nintendo's are some of the best. The Gameboy line defined portable gaming for over a decade, and there are still holdouts using them to this day (I count myself as one of them: >20 hours of gameplay, countless classic games, one of the best tools for chiptune music creation on the market, and all in a tiny form factor? sold!), and the DS is the console of choice if you want Real games on the go.

If you're looking for something cheap to carry your retro games around on, might I recommend a GBA? It has a lot of good games in its own right, you can play all the GB/GBC games, and with the aid of PocketNES + mkrom (they're around, but you might have to do some digging to find them) you can emulate NES games pretty well, provided you pony up for a flashcart and flasher (I got mine from http://bennvenn.myshopify.com: $57 for a flasher and card reader, plus one GBA flash cart. And he's offering a decent SD-based card for the original GB for half the price of an Everdrive (although it has some limitations that the Everdrive does not, it will run most GB games). So it's a good place to look for that sort of stuff). Yes, a hacked PSP is better, but it's a lot harder to find one, much harder to get it working, significantly more expensive, and a heck of a lot easier to brick (which is what I did to mine).


What you're saying is technically true, but for the vast majority of people it's about the convenience of not having to carry a second device.

In the same way that a real camera is better than a smartphone, convenience trumps quality.

>> If you're looking for something cheap to carry your retro games around on, might I recommend a GBA?

I have a 3DS because I wanted to play Street Fighter, Tekken and Dead Or Alive on the go. But I don't always bring it with me. In fact, I only bring it with me on vacations. And when I'm out on the go with just my phone, well, I don't play anything at all - it's not a huge loss. FWIW, you can already do everything you mention and more on a 2DS/3DS with the right "accessories" and a little bit of time.


Of course. But I find it more of a pain. And it's harder to hack than a PSP, and less capable, AFAIK.

Also, I actually don't have a 2/3DS, because I have no money. A GBA costs ~$20.


Price aside, it's actually easy. Just buy a micro-SD card and the right "accessory" (there are maybe only two worth buying) and it takes a few minutes. With the most popular accessory, you can also run any home brew .3ds files very easily.

It only gets hard if you want to play online, which means you need to do .CIA files, which becomes difficult (it also requires a new SD card). But if playing online isn't a priority, it's not even an issue.


Oh. I thought it hadn't been cracked yet. Ah well.

Yeah, I'll stick to my GBA for now. I've got very little money.


I don't know, their mobile products are so anemic that it's hard to call them "me too". A RPi2 is more powerful than a 3DS.


And so was the PSP, but you don't see anyone discussing the legacy of that console.


>So the hardware is more standard but its still not the same standard as the other boxes. That could hurt 3rd party adoption.

If Nintendo is smart, they will find a way to let console devs leverage the power of Nvidia's libraries like GameWorks which may actually be a huge boon to 3rd party adoption. But that all depends on what kind of OS and stack they choose to go with, and whether they consider developer effort an issue. If it's going to fit a different use-case with mobile and docked performance profiles, it may be difficult to port games to it with AMD hardware anyways.


It did look like they had NBA2k as well, which has an iphone/android port. Maybe the game developers are planning on porting their mobile version of the games onto the Wii instead of the platform versions?




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