>And yes, not all 4k games are rendering everything into a single 4k buffer.
Games haven't been using a single buffer for ages, however games on the PC do render at a native resolution or higher (if you use render target supersampling).
Console games render at sub-display buffer resolutions all the time and use upscaling, which is what I was saying from the first post I don't even know what you are are arguing about.
The point is that calling either PS4pro or Xbox Scorpio a 4K gaming system is misleading at best, because as far as the frame resolution target they are going to be considerably more off from 4K than their current counterparts are from 1080p.
>If it's been true then 30fps games like GTA, AC, Elder Scrolls series, GT, RE, FF etc, etc had not been selling crazy millions of units.
GTA5 had major FPS issues on both consoles it was one of the major complaints, AC has major issues on both consoles, etc. Those games sell like crazy because they are huge franchises it doesn't mean the experience is good.
FPS games understand that they need 60fps and they stick to that often by drastically reducing the render target, because otherwise they are near unplayable even on consoles that already suffer from a pretty big input delay.
But sure if you accept <30 fps gaming with major screen tearing and frame time inconsistencies as a decent experience all the power to you, but let's call it what it is the minimal functional experience that these consoles can provide, it ain't a very pleasant one.
I guess there is nothing left than to wait till November. If you're right people won't be buying the new PS4, since you can just hook up a regular one to a 4k TV for upscaling.
The regular one can't output a 4K signal at all since it doesn't support HDMI 2.0, and it can't really run games at 1080p not to mention upscale them to 4K.
And people would buy whatever they would be sold on so it doesn't matter, Sony and Microsoft managed to sell their current line of console as a good 1080p experience, since there isn't a better alternative other than a gaming PC people buy what there is doesn't make it any more true.
I understand you haven't seen a PS4 but want to talk about it. It's quite common. But there is really no excuse for talking bs about TVs. Any digital TV upscales to its native resolution no matter the input. There is no other way to show content without black bars. Go to Best Buy or Costco or any place they sell TV, they will educate you and demonstrate how it works.
I understand that you are utterly clueless about about how upscaling in games actually works, what is checkerboard rendering, temporal super resolution, multi-resolution shading/rendering, etc.
What you are talking about is simple pixel doubling / stretching the image I am talking about actual upscaling.
The XboxOne and the PS4 do not support HDMI 2.0 and do not output a 4K signal, a TV can stretch the 1080p signal using pixel doubling but that has nothing to do with the console and it would create pretty terrible aliasing as well as other artifacts.
You may now resume being a clueless condescending troll.
Games haven't been using a single buffer for ages, however games on the PC do render at a native resolution or higher (if you use render target supersampling).
Console games render at sub-display buffer resolutions all the time and use upscaling, which is what I was saying from the first post I don't even know what you are are arguing about. The point is that calling either PS4pro or Xbox Scorpio a 4K gaming system is misleading at best, because as far as the frame resolution target they are going to be considerably more off from 4K than their current counterparts are from 1080p.
>If it's been true then 30fps games like GTA, AC, Elder Scrolls series, GT, RE, FF etc, etc had not been selling crazy millions of units.
GTA5 had major FPS issues on both consoles it was one of the major complaints, AC has major issues on both consoles, etc. Those games sell like crazy because they are huge franchises it doesn't mean the experience is good. FPS games understand that they need 60fps and they stick to that often by drastically reducing the render target, because otherwise they are near unplayable even on consoles that already suffer from a pretty big input delay.
But sure if you accept <30 fps gaming with major screen tearing and frame time inconsistencies as a decent experience all the power to you, but let's call it what it is the minimal functional experience that these consoles can provide, it ain't a very pleasant one.