I see where you're coming from, but this is an oversimplification. A lot of the early work on and thinking about computers was about the possibility of top-down social control. This features explicitly in Weiner's Cybernetics and at least implicitly in Von Neumann and Morgenstern's Theory of Games and Economic Behavior. (The Soviets latched onto the same idea and tried to build a central-planning computer network.) The "hacking" ethic was really part of the counterculture, and like the counterculture, it ultimately dissolved into the mainstream.
> The "hacking" ethic was really part of the counterculture,
Right. And that's often missed. The hacker ethic and the FSF project are fundamentally countercultural to the Big Iron mentality of the 60s-80s. In the 90s it started getting sanitized by the Open Source folks, and the collision of Big Money and Software in the 00s subverted and subsumed the whole business.
But there are still many people who hack for the sake of the hack. They are often looked down on... it's still countercultural to the modern software/VC world. :-)
I agree with your and the parents comments about hacker culture being counterculture. I don't agree that it still is. The countercultural aspect largely disappeared as computers (and software) became cheap and information widely available. I cringe a bit when see modern hackers using their $3k laptops to have fun coding C in a terminal by themselves. Nothing wrong with that of course, but not necessarily something I would say is a good modern representation of the hacker spirit.
Unless they are hacking on shaders, CUDA or deeplearning (which admittedly isn't C most of the time). Although, I admit that a web server is probably more handy if it's not shaders.
I still like terminals; even on my 3k laptop (which is largely for gaming).