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"Ask her! First, figure out what exactly she wants to do/make/play with—then pick the best tool for the job."

I think you've totally nailed it here, but the other part is actually providing something to do.

Knowing how to program doesn't mean that you have something to program, which is often borne from some frustration or something that's missing in your computer life.

I just want to throw out there that the other half is stoking the creative fire. I think challenge projects are fun for this (like homework in a way), but the key is finding the right balance of challenge and reward.




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