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True, the 2D web may have had its performance issues, but the 3D web can actually be surprisingly performant. Browsers with the new WebVR API implementations can maintain high framerates starting with 90.



Even with a JIT and garbage collector? Because there's a difference between 90 FPS and "90 FPS, except when it stutters"...

I think the future of VR has a place for the web, but I'm skeptical there's a place for JavaScript. Good thing we'll have WebAssembly... eventually.


I'm running a DK2 on a GTX 660Ti and, now that there are more games that support VR, I'm starting to get those stutters. It breaks the experience entirely.




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