Hacker News new | past | comments | ask | show | jobs | submit login

Ah ok, yea I haven't really tried a seated experience on the Vive, I could see that being the case.

I use command strips on the walls for my base stations in my bedroom, so no tripods take up any space and no damage to the walls =)

The blurry edges could be a focus thing, could also just be how it is, I've personally experienced a better FOV on the Vive than the Oculus, but I could be mis-remembering.

Blurriness can eventually be helped a bit by supersampling (already possible, just need a powerful system to handle it), and some work being done on things like foveated rendering [1] helping to create higher-res displays.

[1] https://www.youtube.com/watch?v=GKR8tM28NnQ




Guidelines | FAQ | Lists | API | Security | Legal | Apply to YC | Contact

Search: